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The GameStop NFT launch strategy was unlike competition, and it worked to bring over $4,000,000 in volume in just three days. Here’s how.
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In April of 2021, GameStop Chief Technology Officer Matt Francis stated the company’s transformation will be studied in every business school for the next decade.
We’re witnessing this transformation in real-time. Why wait to study? Let’s dive into GameStop NFT’s marketplace launch strategy. It’s both counter-intuitive and simple.
GameStop’s strategy is involves building in silence and putting the community first. Stay tuned for exclusive insights from top GameStop NFT marketplace launch creators Ordinary Adam and Cyber Crew.
GameStop dropped their beta NFT Marketplace without warning on 7/11 at 4:20pm EST.
In the crypto market, enthusiasts are used to new ventures spending weeks promoting and driving as much hype as possible prior to a launch.
But GameStop didn’t hype the marketplace in advance, and their official beta launch announcement was only a single paragraph press release. The gaming retailer didn’t even tweet about it until 20 hours later.
The discreet release of the GameStop NFT launch was intentional. Even today, everyday people outside of retail investing circles have little knowledge that the “left for dead retailer,” launched something new, as stated by Chairman Ryan Cohen.
This is a completely different approach from how Coinbase, the leading centralized crypto exchange, launched their NFT Marketplace with mass marketing.
Why would GameStop do this?
Let’s first dive deeper into Coinbase’s NFT marketing strategy to understand why GameStop NFT took a different approach.
Coinbase started promoting its NFT marketplace back in October 2021, when its VP of Product published a medium article encouraging people to join a waitlist.
Coinbase had decided to build in the open, providing updates and previews along the way.
Four months later, in February 2022, Coinbase had over 3.7 million people on its waitlist. The crypto exchange also had a viral superbowl commercial which increased app downloads by 279%.
Coinbase NFT’s success seemed inevitable. If they just convert 2 to 5% of those 3.7 million people into users, the crypto exchange would have 74,000 to 185,000 users on day one, beating OpenSea’s daily users of 40,000 to 50,000 immediately.
At the time, the NFT-sphere on Twitter couldn’t stop talking about how Coinbase NFT’s launch would pump their bags and make them rich by onboarding hundreds of thousands of new users that’ll want to buy their NFTs.
On April 20, 2022, the beta version of Coinbase NFT finally launched, but only a select few that Coinbase invited via email could use the marketplace.
Coinbase claimed the marketplace was being rolled out in the order of the waiting list, but suspicion rose over the platform’s gated entrance.
It appeared that big NFT influencers were given priority access to beta test the Coinbase NFT marketplace.
Two weeks later, when Coinbase NFT was out of beta and available for everyone, Coinbase only had 150 transactions on its first official day. Few expected this massive failure, but it was dead on arrival.
Coinbase NFT’s botched launch demonstrates failure to captivate an audience. Coinbase had the customers, but it didn’t have a community. The exchange had millions of existing crypto customers, but lacked a tight-knit community strong enough to support new business ventures.
GameStop Board Member Larry Cheng, who was also the first investor in Chairman Ryan Cohen’s Chewy, understands that communities are the key value drivers for businesses.
Communities are created by people; so a genuine community isn’t easy to build. It’s about those with similar interests building relationships amongst one another and fostering a sense of belonging.
GameStop didn’t need marketing for their NFT Marketplace because their community of individual investors is doing it for them.
When GameStop first published their NFT landing page, the gaming retailer didn’t announce anything. Still, retail investors quickly noticed the website contained a form where artists can request to be a creator on the GameStop NFT Marketplace.
In an interview with GMEdd.com, Ordinary Adam, a top GameStop NFT Launch Creator with $735,849 volume in one week, said he heard about the upcoming Marketplace thanks to the Reddit community and GMEdd.com.
“I had a lot of fun following the bread crumb trail and hints left around that it was happening on Loopring technology,” Ordinary Adam says. “I had applied to the GameStop marketplace after I was heavily encouraged by the community to do so, I honestly thought I wouldn’t get in.”
After Ordinary Adam received word that he was approved for the marketplace, he shared that his experience with the GameStop blockchain team was “unbelievably positive.”
“Admittedly I was nervous during our first conversation, but the moment we started chatting it felt like I was talking to old friends,” Ordinary Adam says. “The team is very receptive to feedback and really just wants to create the best experience for everybody. I couldn’t gush more about the team they’ve put together, just great people all around.”
Since the launch of the Marketplace, Ordinary Adam has sold out of his collection of animated trading cards full of inside jokes referencing GameStop’s retail investor community.
GameStop’s fanbase formed slowly and gradually, starting with a small group of individual retail investors who saw value in the company. When the buy button was turned off in late January of 2021 and the stock price dropped, investors were outraged and interest grew.
With various GameStop discussions forming on Reddit, Discord, and Twitter, GameStop began embracing their newfound fame.
The company formed a social media response team, SMRT, which would both help customers with order issues and engage with the community. The brand also started selling GameStop hoodies with small rockets on them as a subtle nod to the stock “going to the moon.”
GameStop NFT developers are in on the fun as well, as the team hid a “secret.txt” file in the marketplace. When the community discovered it, it was quickly decoded and a secret message saying, “Power to the Puzzlers” was revealed.
GameStop knows their fanbase loves to decode and investigate. Through hidden puzzles and easter eggs, the company directly engages with its community in a way that is authentic.
Back in October, when Coinbase was collecting emails, GameStop was building their marketplace in silence and dropping breadcrumbs that suggested the “left for dead retailer” was building something new.
Rather than spoon feeding the bigger picture to the community, GameStop helped the collective grow even stronger by giving them just enough hints to piece things together.
Even with NFT trading volume in the broader market down 66% in the last 3 months, the strong retail base brought GameStop’s marketplace to 45,000 transactions on the platform’s first day.
And in less than 48 hours, GameStop NFT trading volume surpassed Coinbase NFT’s lifetime trading volume.
GameStop had underpromised and overdelivered, executing on one of Ryan Cohen’s core business beliefs.
Leading NFT Marketplace OpenSea asserts that crypto-winter is here, and naysayers claim that non-fungible tokens are nothing more than tradable jpegs. What NFTs are now, though, is just the beginning of a larger shift to what web3 aspires to be: a decentralized internet.
Today’s internet, often referred to as web2, is centralized. Tech companies control everyone’s data through a centrally owned server resulting in little transparency and accountability.
By owning everyone’s data, tech companies profit from selling information that shouldn’t be theirs to sell in the first place. Facebook might not charge you, but it is far from being free. Facebook has made you its product.
In web3, all user data is stored securely on decentralized blockchain networks such as Ethereum, enabling users to own their digital life while reducing vulnerability to attacks and censorship.
A fully-featured web3 is a long way out, and GameStop NFT partner Immutable claims that the Marketplace is similarly currently in phase zero.
According to Immutable, phase zero of GameStop NFT features a limited selection of art from the community, helping small creators sell their work without middlemen.
Creators can set a royalty fee, such as 5%, and continue to earn from each resale.
Brett and Ana Karina, two musicians from Boston who go by “The Derevolutions”, have been selling their music on the GameStop NFT Marketplace, and in 3 days the duo has made 3 years worth of Spotify streaming revenue.
GameStop is now fulfilling their promise to bring power to the players with the NFT Marketplace.
Cybercrew, one of the top GameStop NFT launch creators who created the GameStop astronaut art, shares why NFTs are redefining ownership.
“Too many corporations just milk you with microtransactions. If they decide on a whim to remove access to a skin or item you purchased, it’s gone. No repercussions, no back and forth,” Cybercrew said.
But NFTs aren’t just about trading, and Cybercrew has big plans for their collections.
“As we build out the cross platform interoperability and show that you can kind of standardize equipment and avatars, more and more platforms will work on making it easy to access so it’s a win win.”
Cybercrew envisions a future where your NFT avatar is playable in many different games and virtual environments, and believes that the team’s innovation is going to “rock the foundation of video games and metaverses for years to come.”
GameStop’s partnership with Immutable, an Australian blockchain company leading the industry with their NFT game development studio, seeks to bring AAA-quality blockchain games to the Marketplace.
Robbie Ferguson, co-founder of Immutable, said in a recent Twitter Space that large game studios will likely be the last to adopt NFTs.
Established publishers are watching the space closely, but have too much to risk, leaving mid-market and indie studios to be the pioneers perfecting the formula for web3 play-and-earn gaming.
Ferguson believes that once millions of gamers have a taste of just one web3 title with more rewarding metrics than traditional games, established gaming studios will be forced to invest in web3 gaming.
Ultimately, NFTs in games shouldn’t be the selling point for web3 games. The web3 tech should be invisible to the players, and the games need to be fun enough to provide value for the players.
In web3, gaming studios will give up ownership of their in-game assets as it will align incentives with their audiences. If a publisher earns a small fee for each in-game transaction between players, then the incentive becomes to create the best games so that the player-driven economy grows. The more fun the game is, the more time players will spend growing that economy.
In 2020, gamers spent over $74 billion on in-game items, and they received $0 back. The money all went to the studios who are only incentivized by squeezing every last cent from its player base with DLCs or microtransactions.
Rather than rush out a marketplace, GameStop took the time to study one of the biggest obstacles plaguing NFT mass adoption: High gas fees.
For more on gas fees, read GMEdd.com’s GameStop’s NFT Marketplace Will Feature Gas-Free, Instant Transactions from October 28th.
To eliminate gas, GameStop partnered with Loopring, an Ethereum layer-2 scaling protocol, to power the marketplace. As a result, GameStop’s NFT Marketplace is the only major marketplace with zero gas fees.
Instead, GameStop collects a 2.25% fee from sellers. Loopring collects a minimum 2% fee from buyers.
If GameStop is only collecting 2.25% in fees, then they only earned ~$90,000 in fees in the first 3 days – how does that help the business?
In web2, middlemen often take more profits than the artists themselves. These middlemen try to extract as much money as possible from artists rather than help them be successful in the long term.
Mark Zuckerg’s web2 giant Meta, for example, is trying to create a metaverse in which they charge creators up to 47.5% transaction fees.
The public was justifiably outraged at this “pretty competitive rate,” demonstrating a need for a low-cost marketplace for creators and consumers to trade assets.
When the GameStop NFT collection “MetaBoy” sold out of 10,000 NFTs for $54 each, GameStop earned $6,750 while the MetaBoy creators earned $526,500. Now, MetaBoy is using these profits to build a GameStop NFT video game with MetaBoy sprites – this wouldn’t have been possible if GameStop took lofty fees.
The more successful the artists are, the more successful GameStop will be. It’s win-win. GameStop continues to onboard new artists everyday, which will grow the community and network effect overtime.
While the GameStop NFT Marketplace is in beta, the foundation for gas-free trading is here and the community is growing. Demand for web3 is revealed by the success of launch projects such as Ordinary Adam, Cyber Crew, and MetaBoy, and GameStop’s partnership with Immutable hopes to soon bring AAA-quality games to the blockchain.
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